3D Game Programming with DirectX by Mahendra Pilania

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3D Game Programming with DirectX by Mahendra Pilania

Contents:

Part I - Getting strated: What is DirectX?, You first DirectX Program, Understanding COM, The Power of DirectMusic, The Power of DirectInput, Action Mapping: Direct-Input for Games

Part II - 2D Graphics: Starting 2d Graphics with DirectDraw, Working with Direct Draw, Display Modes & DirectDraw Objects, DirectDraw Surfaces, Palettes, Gamma & Color Control, DirectDraw Clippers, Efficiency Tricks for DirectDraw.

Part III - 2D Games : Bridge-Breaker: A Complete 2D Games.

Part IV : 3D Theory : Basic Mathematics for 3D Games, Basic Direct3D Concepts, Transformations using Matrices, Depth Buffers, Lights and Materials, Basic Texture Concepts, Texture: Wrapping & Blending, Special Effects: Alpha Blending & Fog, Direct3D Object & Devices.

Part V - 3D Programming : Programming Direct3D Object & Devices, Programming Direct3D States, Programming Vasic Direct3D Concepts, Programming Transformations, Programming Depth Buffers, Programming Light & Materials, Programming Direct3D Resources, Programming Textures, Programming Texture Blending, Programming Alpha-Blending & Fog, Programming Direct3D Surfaces, Programming Creating 3D Models, Programmatically Rendering a Scene.

Part VI : 3D Projects : Camera: A 3D Camera Movement Demo, Racer3D: Explore the Hills & Thrills.

Part VII - After Closing : Air Fighter 3D: An Assignment Game. Appendix: Classification of Computer Games, Basic Physic for Games, Advanced Gaming Physics. Index.

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